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Game studio

Games built player first

We design, build and run games for mobile and PC, from the first prototype to the content players get after launch.

The companies that form Player First Studio

  • BeLabs Software
  • Forest Games
  • Fusion Courses
About us

Three companies, one studio

Each company brings what it does best: BeLabs Software the engineering and tools, Forest Games the production, Fusion Courses the Unity development. Together we take a game from prototype to its players and keep it alive after launch.

3
Partner companies

Engineering, production and development under one roof.

10+
Years in game development

The production experience on the team, from EA to Playtika.

3
Platforms

iOS, Android and Steam, from one Unity project.

1
Game in production

The first of the studio's games, with more in the works.

Our mission
Make games that respect the player's time, attention and money, and keep them getting better long after release day.

The companies behind the studio

  • BeLabs SoftwareVisit BeLabs Software

    Builds the studio's content tools and the services behind the games, and publishes the games on the stores.

    On the team

    • Alexandru Larion

      Alexandru Larion

      Software Engineer

  • Forest Games

    Runs production: what goes into a release, in what order, and when it reaches players.

    On the team

    • Alexandru Pădure

      Alexandru Pădure

      Game Producer

  • Fusion Courses

    Builds the game in Unity: the mechanics, the levels and the builds that reach phones and PCs.

    On the team

    • Nikolas Flow

      Nikolas Flow

      Unity Developer

Our games

The studio's first game is in development. The next ones appear here as we announce them.

  • Logic puzzle

    Underbarrow Mind Game

    A puzzle where the order of your moves matters. Clear colourful boards by finding which arrows can escape, then take on levels with time and move limits.

    Platforms
    iOSAndroidSteam
    Genre
    PuzzleBrain training
    Engine
    Unity
    Status
    Coming soon
    Underbarrow Mind Game

    A look inside the game

Our services

What the studio does, for its own games and for partners who need a hand with theirs.

  • Game development

    Mobile and PC games built in Unity, from the first prototype to the store build.
  • Production and game design

    Mechanics, progression and levels, planned in releases and tuned on real play sessions.
  • Live ops and content

    Levels, events and fixes delivered over the air, without waiting for a store review.
  • Publishing and support

    Google Play, App Store and Steam listings, releases, and the player support after them.
How we work

From an idea to players, and beyond

  1. 1

    Prototype

    We test the idea in a playable prototype before any production, to learn quickly whether it is fun.

  2. 2

    Production

    We build the levels, the interface and the backend in short iterations, with a playtest in each one.

  3. 3

    Launch

    We prepare the builds, the store listings and the legal documents for Google Play, the App Store and Steam.

  4. 4

    Live ops

    After launch we ship new content and fixes over the air, from our own content studio.

Our team

The people who make the games, each on the part they know best.

  • Alexandru Larion

    Alexandru Larion

    Software Engineer

    BeLabs Software

    Software engineer with over 5 years of experience in JavaScript, Python and AI. Builds the studio's content tools and the services behind its games.

    Alexandru Larion on LinkedIn
  • Alexandru Pădure

    Alexandru Pădure

    Game Producer

    Forest Games

    Producer and product owner with over 10 years in game development and software, with experience at EA, Amber Studio and Playtika. Speaker, trainer and jury member at RGDA.

    Alexandru Pădure on LinkedIn
  • Nikolas Flow

    Nikolas Flow

    Unity Developer

    Fusion Courses

    Builds the game in Unity: the mechanics, the levels and the builds that reach phones and PCs.

Frequently asked questions

We make games for mobile and PC and take them from an idea to players: prototype, production, store launch, and new content after launch.

Have a game in mind?

Tell us what you are working on, whether it is a prototype or a game that needs live ops.